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Topic, Game "BLockoban 2" | ||||||
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You must register or log in to post a message.I'm looking very much forward to designing for this one. I've modified the multi groups thing. You can't expect people to instantaneously add you if you don't ask. EDIT: found out that you asked. It might be something else... :/ I have a suggestion: Black (killer) blocks They make all blocks, except for walls and wall blocks, explode They can be used to destroy leftover blocks and win the lvl PS, they can explode, but don't have to to win a lvl edit: iv'e just uploaded a kids level. I have tried it on my 6 year old brother and he could do it without any help. so im sure it fits on kids. or my brother is just smart, :p I remember playing a game like that, it had bomb blocks (block fall on it = boom) teleporter blocks (self explanatory) elevator blocks (transports blocks) lava & water (blocks can only fall in water, walls can fall in both) Sticky tile ( when a block is on it it can't move anymore) sign (oneway traffic) You could maybe use a few of them ? | Games forumPlay Game "BLockoban 2"First post of the topicBefore designing too much levels, please add your comments about things that could change the look&feel of the thumbnails. Read the "Edit" tab. I think we can make small and challenging levels. Kids is for SUPER EASY levels (kids levels on blockoban were too difficult for some of them). |
First of all I think that the border should be optional (which means you'll make the border). As it is now I think the editor controls the builder and not the other way around, which could be fixed by making the border buildable.
Furthermore I think that you should be able to add a black hole (or any other motive) which will absorb a block upon collision, causing the player to lose the level in case it's a coloured block.
Finally there should definently be a rainbow block, which will pair up with any other (coloured) block.