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geckojsc 3 days ago
  Sorry for being a bit quiet recently, I was on a course for the last week, and I'm quite busy at the moment.

I'll find a bit of time to work on the game, but I've got a few higher-priority things to do right now.
jasperpostema 16 days ago
  I want to be a tester to, Kirrock75
kirrock75 16 days ago
  I wish i was a Tester... :(
MARC2008 19 days ago
  probably, just depends if gecko has a longer attention span than me XD
MarioIsFireball10 19 days ago
  Will this be done soon?
MARC2008 19 days ago
  I know of 3 bugs:
1. ice doesnt reform(I think)
2. hiding the tiles still shows the glow(if its code generated maybe check hidden status first, or move the hide mc above the generated one?)
3. that cheating method I mentioned
[edit] also had a brilliant idea:
flame jets with alves around the level! might be a bit hard with all those pipes :P
Brolling 20 days ago
  Yes! Checkpoints look good and great news! (I know how the checkpoints look, because my newest favorite levels....)

PS, i made the Thumbnail as tile on tilemachine.com/gallery :



gameinsky 20 days ago
  checkpoints look definaly better!
jp 20 days ago
  Looks very good
Shiro 21 days ago
  Awesome news Gecko :D!
geckojsc 21 days ago
  For once, I might actually say yes! I'm pretty confident that I'm going to finish this game soon. Progress is good, and the game is already of decent quality, even though it is not finished yet.
Money666 21 days ago
  Is this game gona soon be finish?
geckojsc 21 days ago
  Okay guys, what do you think about the look of the current checkpoints?
geckojsc 21 days ago
  Maybe I should make the checkpoints pale yellow, with a pale green circle in the middle if they are activated and pale red one if they are not.
I need to fix up the fake wall tiles - they are far too obvious now because of the glow around the wall edges.
jp 21 days ago
  Yes the color changes, but it's not a plain green
gameinsky 21 days ago
  The checkpoints don't seem to turn green, or that, or the difference is hard to see.
MARC2008 21 days ago
  anti-cheat idea: scan x and y movement, if over 20(tile size) scan the line made when joining the start and end points of the mouse for tile obstrutions
[edit] important for levels like Getting thin where you can leave game swf
Brolling 21 days ago
  Nice geckojsc! And do you like my idea gecko?
geckojsc 21 days ago
  I think the checkpoints are working! It's the pale yellow tile. They turn green when you move over them, and you can only finish the level if they are all green. Try it!
MARC2008 21 days ago
  ive done that on one of my mouse avoiders ^^
Brolling 21 days ago
  I have a suggestion geckojsc: Laser, laser kan kill the Mouse, can only get off when hitting the button to it.
Ahroo 22 days ago
  Meh, I just ask to be a tester at the weirdest times, it seems to work. xP
MatthijsM 22 days ago
  no no no that's not the way to be a tester PureThelion Geckojsc must ask it
PureTheLion 22 days ago
  Gecko if you are still adding testers, then could joo accept me as 1? If not i am ok with that
geckojsc 22 days ago
  @Ahroo obviously I will make other ways to prevent cheats, such as detecting tabbing or right-clicking.


Anyway, I think I've fixed those pausing tiles up - just remember that the purle tiles don't work yet. Please tell me if you spot any more bugs.
Now I'm going to work on the checkpoint system.
Ahroo 22 days ago
  ... you could cheat to get TO the checkpoints. xP
geckojsc 22 days ago
  I love the checkpoint idea, it really is a good way to prevent cheats! Let's get back to work.
Shiro 22 days ago
  Ah, sorry, I have absolutely NO experience with Flash xO.
jp 22 days ago
  @shiro, that's a very nice idea, but not so easy to do, mzinly because the game doesn't rely on mouse moves but absolute coordinates of the mouse.

What about a tile that hide all the walls ? You have to rely on your memory to succeed. That is quite easy to implement, and add many possibilities.
Shiro 22 days ago
  Just a suggestion, but maybe there should be a tile that reverse your mouse movings?
So when you get to the tile, up would be down, left would be right.

Path 4 Mouse developed by geckojsc

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