I know of 3 bugs:
1. ice doesnt reform(I think)
2. hiding the tiles still shows the glow(if its code generated maybe check hidden status first, or move the hide mc above the generated one?)
3. that cheating method I mentioned
[edit] also had a brilliant idea:
flame jets with alves around the level! might be a bit hard with all those pipes :P
For once, I might actually say yes! I'm pretty confident that I'm going to finish this game soon. Progress is good, and the game is already of decent quality, even though it is not finished yet.
Maybe I should make the checkpoints pale yellow, with a pale green circle in the middle if they are activated and pale red one if they are not. I need to fix up the fake wall tiles - they are far too obvious now because of the glow around the wall edges.
anti-cheat idea: scan x and y movement, if over 20(tile size) scan the line made when joining the start and end points of the mouse for tile obstrutions
[edit] important for levels like Getting thin where you can leave game swf
I think the checkpoints are working! It's the pale yellow tile. They turn green when you move over them, and you can only finish the level if they are all green. Try it!
@Ahroo obviously I will make other ways to prevent cheats, such as detecting tabbing or right-clicking.
Anyway, I think I've fixed those pausing tiles up - just remember that the purle tiles don't work yet. Please tell me if you spot any more bugs. Now I'm going to work on the checkpoint system.
Just a suggestion, but maybe there should be a tile that reverse your mouse movings? So when you get to the tile, up would be down, left would be right.
I'll find a bit of time to work on the game, but I've got a few higher-priority things to do right now.