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Topic, Game "Hog Pop" | ||||||
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You must register or log in to post a message.![]() ![]() @Friend, the delays are in the paths. each object moved by the path has a delay parameter in pixels. The object is moved X pixels behind the cursor. It's already in RT. ![]() ![]() ![]() Not sure if it's clear, ut it should be when you try it. I've just used it on the "Bubble around" to have a constant distance between each bubbles. I think that there can be a wide range of levels with bubbles moving along a path. @Asforien, let me knwo if you manage to reproduce the bug about X bubbles to pop with X negative. ![]() [edit] Okay, I don't see it anymore, maybe it was a rare bug. ![]() ![]() ![]() ![]() [edit] OK I got an idea, the points still runs until all animations are over OR the hedgedog jumps. [edit2] Done and uploaded For the bomb rewind bug, I will look at it. [edit2]Can you tell me if you see it again, I don't see it anymore. For the new special bubble, I will add a parameter (rebirth count) in the basic bubbles. [edit4] DONE! If you see again the bug of the blank screen, please post the latest lines here. Thx :) [edit3] I think I've corrected the bug now, let me know if you see it again. ![]() This occurred once or twice only, but the bomb bubbles didn't reset properly when I rewinded the level. I want to suggest 1 more special bubble =D Bubbles that need to be popped more than once (eg, set a value from 2-5) in order to clear. ![]() @Asforien, thx, I've uplaoded a new version with more traces in the bug zone. This is strange I can't get the bug anymore since I added the traces... In the new version, the main changes are : arrow bonus can kill the hog if it is striken by the arrow, and I've added a new bomb bonus that can also kill the hog if he's too close. The rolling stone bonus has been removed. ![]() newGame a newGame b unserializeAndPlay (initializing=false) newGame a newGame b unserializeAndPlay (initializing=false) newGame a newGame b ![]() For the stick bubble and the breakline, you're right for your 2 leels, but I feel we can make different kind of levels with them, so'I'll keep them for now. I will put the dev in standby for a few days to work and think about your feedback. [edit] I've added some debug traces, if ever you see the bug again, copy paste the latest lines of the traces here. It seems I've lied about stoping the dev :) I've uploaded a new version with a new arrow bonus, scroll zone feature, and min pop bubbles feature. ![]() Cannons and break lines seem to serve the same purpose. In both "Double Sided" and "4 Cannons" they can be replaced by each other. | Games forum
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