I just completed most of your new Universe-It levels suhangha, I thought they were all fun and unique. It's good teaching tutorials for kids learning how to play this game. Great work and enjoy your weekend.
Ready to evaluate 1-1 to 1-5, and 2-1 to 2-5, 3-1 to 3-5 at once. (Though, 4-1 to 4-5 is also done) Before start with 6, I need to think about the common character for the two finales (#-10 stands for Massive Attack, #X-10 stands for Extreme Attack); M, E, X are biased.
Universe It 1-1 and 1-2 are kind of sort of prologue series levels and point to kids. Just I will not ask for vote them.
Universe It 1 / 1X will eventually demand novel and different methods as the level goes up.
1X-1 is a reduction of Rockoban22, but I lost as possible until I won.
@SimonM: did you check my levels yet? I need to know if I have to edit them or not. I tried my best to make them fun and compact; and not just trivial.
Shape Design: banjamin2, Jos, Treazer, drstereos, The_S, and Chris as the motif of World 2,3,4 World Themes: poss' AuZ sequence Color combinations: Myself
Sorry, don't play new UI this time, for a more comfortable system, I will do quickly. Prologue theme for Front Yard and Zen Garden as World 1, Ancient Egypt as World 2, Pirate Seas as World 3, etc. World 1 related to Peaceful Begin, rock-oban, spring pie, returned raws, and pea supporter.
I hope the levels and series are fun. I'm looking for some new challenges with different sets of skills and concepts. Also design is a key element too.
As everyone expected, "Universe It" will have series each one Linear and Matrix, like "Alternate UniverZ", To celebrate the release of Alternate UniverZ ver 1.8 (pvz2 mod), here's Matrix series of "Universe it" !
Note, Extra does not mean variations of Normal. For one number n, Normal n(#-n) and Extra n(#X-n) are not related to each other, independent. But in the case of #-5|#X-5 and #-X|#X-X (mini-game & finale), they have something in common
Thanks to following designers again: I remade the Matrix series "Universe It" with the member levels I spied: banjamin2, Jos, Treazer, drstereos, and The_S as the motif. New levels would be more challenging and novel than origins. This charm was created by investigating some approved levels potential; that wasn't intent to asking someone to give star, but I would be glad if vote please. Even at #.1, composed of unique/attractive. I don't think the number of 5-stars "kids" levels in this game is that rare, because thankful simon made game more unique and thoughtful. only 1.1&2.1 are "kids" levels of "Universe it", but compared to "kids", both are high tiered great levels.
I'm planning: first open 10 levels 1.1 to 2.V, if well 15 levels 3.V. On the one hand, 30 levels (1.6 to 2X.X) on hold. State to Recategorize+Retitle.
@Simon: Hi, I'm uploading new levels to the PuzzleIt database today so be looking out of them in the next day or two. And my PM inbox is not working so you'll have to let me know if I need to edit any of them here in the main thread. Hope you have an enjoyable weekend. I should have been making levels since I started in 2022 but I lost motivation and effort.
I hope some of the thumbnails are okay, I know some administrators are strict on that. Not being stretched or unpopular. I normally like to put detail and concept into my designs so give me some time, I just finished my first one. Take care.
I'll let you know when I'm done and I'll post here again tonight or tomorrow.
Hi, I have been playing this game for about 10 years now, and I still have almost 1300 levels left to complete. Some are in the kids and easy category. I honestly don't get why I am clueless on even some simple challenges where the level is small and compact. I haven't even created that many levels here and this game is approaching the 15-year mark. I do just fine in the Blockoban games but not Jellify and PuzzleIt. Why, idk clearly. It's starting to annoy the shit out of me.
I have 7 levels with a pink square next to them and Simon won't tell me why they aren't acceptable. I hope I don't have to start doing co-editor levels where someone can guide me to designing levels properly mastering every power-up, smart wall, icy blocks, cracked wall, etc. I'm not criticizing your games Simon but they are too complex for me. Even suhangha does 200 times better at level designing than me, I just do not understand!! I'm starting to get upset about it!!
Hello, I made some more creations and I for the old levels that need to be edited, I erased my original designs and started out fresh with some new ideas.
@SimonM, could you take a look whenever you're not busy, don't reject any of them. Just let me know if I need to edit any. Thanks.
Wow, am I losing skills here, maybe I've solved many of the easier levels, see I need to learn a lot more advanced tricks and moves if I want to beat the harder levels. Even the ones in the insane category. Any hints would help, maybe from Nelson in a spoiler.
Ugh! I forgot to say you need to check, I leveled from vol 0 to vol ?. Now ready to evaluate pack
Simon unvolumed the title, because it shouldn't be a series. it becomes a linear series not matrix. have fun Dozen Worlds Journey
Under level 20 is "easy" and "non-huge ways to move". To be honest, I didn't expect anything over else: it starts with symmetry broken like last part of Visible Grid. Again, High Scores of First 18 Levels: 09 09 06 08 11 18 10 10 18 12 23 23 07 09 40 40 39 28
but I don't released CLASS PACK (BLockoban) because not as planned for 213 to 216 & 92, still on hold.
I'm having a lot of trouble on pig's new level, "Oversaturated". I only get three sets of blocks to break and the rest just stay there. I can't find a good method in solving. I suck at this game TBH.