I'll let you guys know if I get anymore highscores so you all can improve your scores too, just for fun. We all have to do something fun in Blockoban to keep it going. Wow, this game is almost 17 years old. The very first post made here was 16 years ago. I can't believe it.
Another challenge, I scored a 9 on "Coke Can 7". Can anyone match my score? Here's a hint, one of the white icy blocks can be useful for the red blocks.
New challenge guys. I posted a score of 10 on Chris3000's level called, "Red Square II". Can you find and match my score, I don't think 9 moves would be possible there. But maybe someone can prove me wrong.
Also, there is still a score not shown on Block Travel 7.3. Is this level possible or not? I worked on it for an hour and found no solution.
- The game board changed to bold - Added undo function/button - The outline can be customized with RGB color picker. Monochromatically. but not supposed an image background
Now, I just need to get the explanation, and then, the latest version will be finished.
@chris - You are creating a lot of different sets of levels with more than 10 levels in them. I wonder if packs would be useful or necessary for each of these series to organise them. Also, I'm confused why some of these levels have seemingly unrelated A, B and so on versions. I assumed that A and B would be similar, but for example with Red-White 36A, Red-White 36B and Red-White 36C , I struggle to see the similarities, particularly with C.
not an error/a glitch in GGB, but the issue is that no features, suck: the ability to upload image files to surface is there, but there is no function for line; can only Monochromatic line
- Now it looks like it's noticeable, these 19 colors were world-themed colors anyway. I'll leave it like this (18). - Can't add animation effects, but white background and bold outline. I made the empty space not look like a white hexagon. - No way to make textured background - The points are used for the first version, maximum size, no bolder. - the empty looked like a white hexagon, but it's gone now, so please suggest consistent guidelines. I wish it was simpler - I did it, managed to create an undo function that allows you to save "from start to end" data as an array. I made it so that when you go back to where you came from, you are sent back to where you were before. no need Button, right
Hey guys I have completed over 10,000 levels here. Wow, I can't believe it. Check my profile and take a look for yourself. I'll post a screenshot in Discord.
I really love the idea suhangha, even though I'll probably never be able to solve it! Although, I feel like the changes you made are now unnecessarily confusing. I didn't think there was anything wrong with the first version apart from the colours being difficult to distinguish. I do have a few suggestions of my own which I hope might help:
- I might be completely wrong, but I feel like there must be 19 colours that can be easily distinguished from one another? The very pale and neutral colour palette doesn't help much.
- Have you thought about changing the background from bright green to something a bit more easy on the eyes that makes the hexagon colours stand out more? Maybe a pattern similar to that of Jellify, something simple with some slight movement that makes the puzzle seem dynamic? Or if you wanted to stick with a block colour background, maybe give the puzzle some kind of border to draw attention to the puzzle itself?
- Expanding on my previous point, your game reminds me of a wooden tabletop decorative puzzle we used to have at my old house. So I was thinking, if it wouldn't be too difficult to design and incorporate, maybe some kind of wood patterned border around the entire puzzle could look quite nice? Maybe even giving the hexagon pieces a subtle wood or metallic effect could complement the border nicely too?
- I think the design of version 1 was much better than version 2 as it was a lot easier to understand. I would suggest reverting back to version 1 but maybe increase the size of the inner circles slightly and increase the thickness of the black outline very slightly as I think this could make the colours (or patterns) you eventually decide on stand out more.
I do have a couple more suggestions but they wouldn't fit in this post so I'll attach the rest in a Google Doc. I look forward to seeing the final polished version suhangha. :D
It's a nice take on a puzzle, but the huge amount of colours and unclear demarcations make it really hard to figure out which colour is which. I strongly suggest to add symbols as soon as your amount of colours exceed 7.
Only puzzle games on BL are BB 1 & 2, PI, and Jellify. People may want a different challenge.
This is My First script puzzle. Anyone who wants to challenge the puzzle? it generates a random puzzle.
If your browser isn't working, try using Mobile Chrome. I think GeoGebra was made specifically for mobile. And you have to wait until the shuffle is generated. See the description in app. Quoting suhangha from Return Mod plex
I finally finished making the puzzle!!! The shuffling function was implemented using the for-statement. Thus, parity was resolved. I figured out how to use Global JavaScript: the place for instance fields / methods, not that local ggbOnInit() means when first launches in-app.
Wow, congratulaions Simon for solving over 10,000 levels. I don't think no one has reached that milestone yet. See dcoco only focuses on mostly the hard levels, he could have beaten every single level, but he didn't. I'm hoping to work hard and reach 10k before 2025 begins. Nelson has solved almost 9,800 levels, so he may be second in line, 3rd for me possibly.
Hey everyone, I really hate to bring this up again. I currently have almost 1,400 levels left in my unplayed box. It would be nice if I could solve all the easy/medium levels remaining. Whoever is still playing this game I would appreciate a couple hints in a PM, for the levels I post on. Now there's 500-600 that I'm not solving and their in the hard category. Dcoco is an expert at those, but I'm sure he won't remember how he solved them.
I am worn out from spending so much time on these 1400 levels and still getting NOWHERE! I mean I spent three full years on each. Others have been able to master and solve them, but not me.
Maybe for now I should focus on improving all my scores on the kids/easy levels, and when I get older hopefully I'll be ready to tackle the rest of the levels I have not solved yet.
Cool, I can't wait to see the series you have made! Nelson has done a great jon the past 2 years with his responsibilities here, since oldmtnguy died and Elizea stepped away due to being busy and inactive.
my new pi&bb2 levels are both my first difficult monochromatic maps each game. maybe. blocks are CuBerry shapes and crimson color - little while ago, I finished the final edit and ready to evaluate(pi&bb2), but still no news, I think the season has come now, please evaluate this. then both universal linear series are done, phew!
BTW: I am in the process of learning and developing for andriod. It's not economically good here, my house will be moved soon. I miss my hometown, bye!
Well, we'll have to enjoy on what's been provided for us, and GIS said himself that it's pointless to add anymore officials, so it is what it is. It's been a long journey with this game, and I've enjoyed every waking moment of it and it's nice awesome community.
There would likely only have ever been a 250th official if it was really special, a final level to mark the peak of what this community could achieve. Picking out such a level is already really hard, it's also pointless due to the aforementioned lack of members.
Lol, I know, so far I've solved about 9,600 levels total, including the official ones. I guess we won't get anymore officials as many older and popular members have left this game.