Thank you for the tips CG, I'm gonna write them down or type them in an e-mail and start utilizing these to try to make the best fun,original levels to entertain you all. I feel like it was meant for me to find BL 13-14 years ago. So glad I took the time and effort to search for it.
I'll preface this by saying that I don't think this is a game where I am a brilliant designer:
I think the best way to build good levels is to play more levels. I had a look at both of your levels and they seem interesting. My biggest recommendation for BL in general would be to playtest the levels you make and think:
Is this level original? Is this level both possible to beat and possible to fail? Do I enjoy playing the level? Do I have a good idea of what the level is based on the name/thumbnail? Is the category I'm giving to this level appropriate for the level?
If the answer to any of those five questions is no, then your level probably isn't a good one. However, if you can confidently answer yes to every question - then your level *should* get accepted.
I will further emphasize that testing is the best way to be able to verify if a level is good. It is also OK to rework things if you find something in testing. I have binned off certain levels or reworked them entirely because of many reasons - the only way I've found them is in testing. As I said I am not very good at making levels here yet but if your levels follow those general guidelines for most games, they should be looked on more favourably.
Finally - I'll mention that the best Kids/Easy levels (which I think both your levels are) usually have a multitude of 'intentional solutions' and so many scores are possible intentionally - the really challenge is finding the most efficient one.
Hey, I just submitted my first two levels here. So I hope to make many,many more to contribute to this superb game. Jellify is cool too. Can you guys give me tips on how make levels similar to the official ones?
It will take me time to get used to the editor and understanding how all the objects work.
Thank you! I'm hoping to be able to grow my skills in this game myself as I upload and play more levels. Penumbra is definitely not trivial - I think it's best to focus on getting the two outermost purples into play - and taking care of the dark purple on the way.
Wow, CG, very awesome job on the latest levels you've uploaded. Cold cycle was a good challenge which made me think of how to arrange the blocks so they can help each other out.
Penumbra is trickier because I have to use the grey blocks to assist the colored blocks. Maybe you can teach me how to be creative with my future designs. Hope you all are having a good 2023!
Thank you both for the feedback! I have replayed it and I agree that kids is not the right category. I don't think I've played enough levels to determine between Easy or Medium - so I will trust your judgements as you are both more experienced than me by far in this game.
Emerald Puzzle is a fantastic level indeed but I wonder which kid would be able to solve it :). Considering that there are linked blocks and that you have to dispose grey blocks wisely, I would rather suggest medium category.
Great, i'll be ready and i have good news, i got my stimulus check 2 weeks ago and i was able to order 2 laptops, 2 wired mouses and 2 mousepads. And webroot antivirus for up to 7 years.
Hey, I just solved 1700, I need 300 more to get the 2000 Puzzler Award, this game seems to be more easier for me than Jellify, so maybe I should stick with this and Blockoban for now. Then in a year or 2 hopefully I'll be ready to handle Jellify.
I agree, suhangha, pudelmuetzennashorn, bbdest and nelson are probably the four best puzzlers on these games. Treazer and SimonM are also really insane in these games, I doubt I’ll ever get close to their skills in either game - maybe I’m getting there in Jellify - but never in this.