|
|
|||||
Topic, Game "Path 4 Mouse" | ||||||
| ||||||
You must register or log in to post a message.[edit] time to make levels even gundu will struggle with using my oldies tiles which I got from my first mouse avoider :3 theyre 2 types of spinners and I resurrected lvl 9 and 13 from the game theyre from [re-edit] the award worth 50exp...complete my impossible level in 30 seconds :3 [re-re-edit] completing super-hard level [lvlid=19527 removed] gets you 30exp :D just need to get some BG music and levels... [edit] adding more tiles...secret tiles I will give out to fellow testers :3 you need codes to get them, and also access to the code box which is easy to get to... Like, how long till release? infact the games nearly out its not a good idea to change it now... I would really like both for different kind of symetrified eveks. It's impossible to make a symetrified level with a center tile... BL still registers the number of levels you have played (it registers once you submit a score in a game) cant do it all right now I have school in an hour :_ [edit] im also adding a fancy mode to the editor, it uses the tiles from the game rather that drawings lol might also resurrect geckos hidden 'make way for big things' function which I saw underneath the editor :3 Now it feals like a finished game!
BTW: I love the color You're right. Marc, you done a fantastic job of finishing this game off, I congratulate you. I'm sure there's more things to do before it gets released, but we're so close now! make sure you mention EVERY tile in the game(there are 51, mostly walls) and describe their effects thouroughly im off to bed :P Carbon Copy : BTW: I love the color Anyway to recolor the white space though? Maybe add a picture? EDIT: I'm brining back my old p4m levels, but adding new stuff. Finished corupted memory. | Games forumPlay Game "Path 4 Mouse"First post of the topic |
2 Wall: Basic tile that kills your mouse.
3 Ice: Changes into a normal block when stepped on.
4 Lava: Staying to long on it will kill your mouse.
5 Counterclockwise spinner: Spins counterclockwise.
6 Clockwise spinner: Spins clockwise.
7 On-switch: Turn on walls on and Off-walls off.
8 Off-switch: Turn Off-walls on and On-walls off.
9: On-wall: Influenced by On/Of switches.
10: Off-wall: Influenced by On/Of switches.
11: Circular wall: Circular wall.
12: Big masher: Can mash your mouse appart.
13: Tiny masher: Can mash you mouth appart (smaller).
14: Switches: all switches must be activated before going to exit.
15 Darkness: Can only see walls nearby mouse.
16 Remove darkness: Can see everywhere again.
17,18,19,20,21,22,23,24,25,26,27,28 Corner pieces: Different kind of wall.
29 Fake wall: Looks like a wall but acts like an empty tile.
30 Up and Down: Moves up and down.
31 Left and right: Moves left and right.
32 & 33 Vanishing walls: Change into empty tile and wall and back.
34 Switch: Turns on nearby currents
35 & 36 Power cable (wall): Electric wire.
37 Destroyable cable: Can be destroyed to break an electric current connect.
38 & 39 (Reverse) Powered wall: Moves left/right when connected with electricity.
40 powered finish: Must be powered to finish the level.
41 Metallic plate: Instant death if touched while powered.
42 & 43 (fast) Alternator: Pulses out rounds of energy through currents.
44 & 45 (anti-) clockwise tiny rotor: Small rotators.
46 Powered node: Energy needs some time to get through it.
47 Small powered node: Energy needs very little time to get through.
48 & 49 powered checkpoint (wall): Needs to be powered to act as a checkpoint, counts as a normal checkpoint too.
50 Start: Most important block in P4M.
51 finish: Hit this to quit level.