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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.![]() And for the easy ones over 100? Well, that's what we call.... Dang it, still forgot the word... starts with a T... Te.... Um.... I forgot... But yeah, I kinda agree. But some levels can't be bothered to be changed, or they'd ruin the level... And some of those levels are actually easy, they just take a while... ![]() You must experiment thoroughly with levels on this game - complete some officials, then create your own! Find the best route you can then upload it! So you can get a low score on your level! Now just put that in to practice on the officials! :) Again, Welcome to BB, I'm Manufan call me that or Manu, and be sure to check out some of my levels and other people's! ![]() Please enjoy blockoban, also try to make levels! Some help/guidance would be great =]]] Easy levels must be able to be solved in under 36 moves, and medium levels 72 moves. The purpose being that an if a level is easy there really aren't more then 10 or so moves where you are actually thinking... so there should be a limit to the tediousness. Signed OMG [yes, the admin] I've just returned after a week and a half and seen the big controversy around Obscurity, and I guess it's time I put my two cents in the machine. :P So, all that said, deciding the difficultly of a level you have created is based on your perception of that type of level, the comparison to similar levels created by others, and how you have improved the style. Set a difficulty to how it feels best to you. If nothing else others will tell you their opinion and you can judge from there. | Games forum
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