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Topic, Game "BLockoban" | ||||||
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![]() edit: Controller level is one that uses a separate box with blocks in a devised code that needs to be deciphered in order to determine the moves required to solve the puzzle. The puzzle usually involves multiply linked blocks in a random pattern. ![]() If I remember correctly we're also placed 9th and 10th in ML, so we could have a little HSF there as well! Manufan: Not at all bad! Congratz :) ![]() I'll have to work even more now... Ferrari: We're really close... How about a good old-fashioned official score fight? :D ![]() ![]() Now you're really pro! :D ![]() ![]() ![]() ![]() P.S. I'll stop making BB levels for a while so I can spend more time making level on the other games. ![]() ![]() ![]() ![]() | Games forum
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Blockoban is a puzzle game, it's intended to let you think. In my opinion, it doesn't matter what the concept of a Blockoban level is. It has to be well executed of course, but the level should make you start thinking and then you may be able to solve the level.
The level "IQ Test" by The_S is a great level in my opinion. I don't care if it's a controller level, because it's a great puzzle and it makes you think, and this is what a puzzle should do.
Linked blocks are a feature of Blockoban.
And I think that controller levels should belong to a game like this, because linked blocks allow you to do such concepts. It can be true that jp didn't intend such puzzles and it's true that these levels are not typical Blockoban puzzle levels, but they are puzzles and this is the only thing that matters. Blockoban is designed for clever levels and "IQ Test" is definitely one of it.
Levels of course have to be great in quality, but a controller level - if it's well executed - can also be a high quality level.
That's all I can say to this and even if I'm not a good Blockoban player, I have to mention that these levels should also belong to the game.