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Topic, Game "Puzzle It" | ||||||
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You must register or log in to post a message.I think the best way to build good levels is to play more levels. I had a look at both of your levels and they seem interesting. My biggest recommendation for BL in general would be to playtest the levels you make and think: Is this level original? Is this level both possible to beat and possible to fail? Do I enjoy playing the level? Do I have a good idea of what the level is based on the name/thumbnail? Is the category I'm giving to this level appropriate for the level? If the answer to any of those five questions is no, then your level probably isn't a good one. However, if you can confidently answer yes to every question - then your level *should* get accepted. I will further emphasize that testing is the best way to be able to verify if a level is good. It is also OK to rework things if you find something in testing. I have binned off certain levels or reworked them entirely because of many reasons - the only way I've found them is in testing. As I said I am not very good at making levels here yet but if your levels follow those general guidelines for most games, they should be looked on more favourably. Finally - I'll mention that the best Kids/Easy levels (which I think both your levels are) usually have a multitude of 'intentional solutions' and so many scores are possible intentionally - the really challenge is finding the most efficient one. It will take me time to get used to the editor and understanding how all the objects work. like BB2 please note: Universter means Universal Blockbuster ![]() Penumbra is trickier because I have to use the grey blocks to assist the colored blocks. Maybe you can teach me how to be creative with my future designs. Hope you all are having a good 2023! ![]() Anyway, in the new year you will have a fortune to see easy levels :) ![]() What I need are hint's/tutorials in video form. Maybe I should go back to this game and then go back to Jellify. Any hints would help. | Games forum
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