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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.![]() ![]() That's interesting to notice that we have very few hard levels. I wonder if it is possible to make such levels. I don't mean long level (number of moves) I mean short, elegant and difficult. The new "Climbing wall" level was an interesting idea but it turned to be not as hard as expected. [edit] @Asforien, yep I've released this morning a 88 level version on a couple of sites (pepere.org, newgrounsd etc...). It got a nice rating on ng 3.5 but it will not be enough to get many hits there. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() if its not much work u could do a score for each lvl =) EDIT: sorry and ty for fast answer :) ![]() ![]() http://img371.imageshack.us/img371/3484/neveraloneje4.jpg In the picture, you need the blue but you don't need the pink. So what do you do? ![]() ![]() About the button, I understand now. Pretty interesting idea. I will had it in the todolist. I think the player has to experiment to know which buton does what. Maybe the 2 kind of buttons can coexist, those that are only active when a block is over and those that switch. ![]() ![]() ![]() | Games forum
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